The venerable standard.
With 100 million players (mostly in Asia), this game claims to be the world's most popular board game. Played on a 9x10 board, and featuring pieces similar to Western chess (with the addition of one new piece, the Cannon), this game (estimated at over 1500 years old) is one of the classic chess variants.
Players can only see squares that their pieces can move to or capture. The object is to capture the king.
The object is to lose all your pieces, or not have a legal move left. If a capture is available, you must take it (if multiple captures are available, you choose which piece you'd like to capture)
Same as Screen Chess, except with no restrictions on piece placement.
One of your pieces doubles as an atomic bomb (you get to pick which one). At any point in the game, instead of making a move, you can blow up the bomb instead, which also destroys pieces in all adjacent squares.
Same as Crazy Screen Chess, except dark (see Dark Chess rules for a description of 'dark').
Checkmate the knight instead of the king. The positions of the knight and the king are swapped.
The object is to keep at least one of each type of piece on the board, and eliminate all of one type of your opponent's pieces.
Tablut is a chess-like game that pre-dates chess, and is easy to learn-- all the pieces move the same. It contains elements of Breakthrough and Hasami Shogi.
White plays the standard chess setup against Black's 4 rows of pawns. White's objective is to capture all Black pawns, and Black's objective is to checkmate White.
Before the game, both players set up their pieces on the last 4 ranks, with the following restrictions: the bishops must be placed on opposite colors, and only 1 pawn can be placed on a file. Once the game starts, the rules are the same as regular chess, with no castling and no en passant.
In this variation, the king is placed at the lower right corner, and the other pieces are randomly placed on the bottom row. The pieces are reversed from each other (NOT mirrored).
Similar to King's Corner, except played with 3 extra pawns.
The classic dice-and-race game. (NOTE: this version does NOT feature a doubling cube-- use "tournament backgammon" below to play with a doubling cube).
Backgammon match to 5 points, with doubling cube. The scoring is 1 point for a victory, 2 points for a gammon, 3 points for a backgammon, times whatever is on the doubling cube. Crawford round is supported.
All 15 pieces start on the bar. This is similar to Acey Deucey, but without the re-roll if you roll doubles. The doubling cube is not used.
Same as backgammon, except with a different starting board (2 pieces have been relocated). The doubling cube is not used.
The object of this game is to be the LAST person to bear off all the pieces (exactly the opposite of backgammon). All other rules are the same. The doubling cube is not used.
Same rules as Pro Backgammon (doubling cube used, 5 point game), but with the Backgammon Race initial board.
Same rules as Pro Backgammon (doubling cube used, 5 point game), but with the Nackgammon initial board.
Same rules as Pro Backgammon (doubling cube used), but played to 9 points instead of the usual 5 points.
ItsYourTurn.com's very own word game. Place the letters on the board to attain the highest score.
The same game as Jamble, except played with 6 blanks (wild cards) instead of the usual 2 blanks.
Unlike regular Jamble, where the letters that fill up your rack are random, the 'letter bag' in this game is visible, and you can choose (sort of) which letters go in your rack.
Same rules as regular Jamble, but with a 40 point bonus for a 7-letter word instead of the usual 5 points.
Same rules as Wild Jamble, but with a 40 point bonus for a 7-letter word instead of the usual 5 points.
Better known as Battleship. Fire your guns at the enemy boats until you sink them all.
Same as battleboats, except that you get one shot for every ship still unsunk. The results of the shots are shown only after all shots have been used.
Same as Battleboats Plus, except that you are not shown which ships you've sunk, and you get a fixed 3 shots per move. This game is tougher when your opponent places ships close together.
Two single-square decoys have been added to confuse your opponent. They do not have to be hit to win the game, they are only there as distractions.
Same as Dark Battleboats Plus, with the addition of 2 decoys. Decoys are described in the descriptions for Battleboats Plus Double Decoy.
The same version you know and love.
This is the format preferred by "serious" checkers players, and is the format most used at tournaments. One of 144 approved openings will be selected at random for you.
This game is played like standard American checkers, except that the object of the game is to lose all your pieces first, or get into a position where you have no legal moves. All other rules are the same as checkers.
Breakthrough is a combination of chess and checkers. Be the first to move one of your pieces to the last row and you win.
Hasami Shogi Classic is a mix of checkers and Go-moku. The object is to move your pieces so that you line up 5 in a row. Please read the rules for further details.
Hasami Shogi Modern is exactly the same as the 'classic' version except that 5 pieces in a row horizontally is not allowed as a winning condition.
Played on a 10x10 board, and regular checkers can jump forwards or backwards, and kings can jump any distance along a diagonal.
Similar to American Checkers, except that regular checkers cannot jump kings.
Similar to International Checkers, except that each piece is removed as it is jumped (in International Checkers, the pieces remain on the board until the entire move is completed)
Like International Checkers, except that it's played on an 8x8 board, and other minor rule changes (please read the rules)
If you lose all your Mules, you win, but if you lose all your regular pieces, you lose. Otherwise, the rules are almost identical to American Checkers.
Standard American checkers played on a 10x10 board. Each player starts the game with 20 men (see rules for starting setup).
Same as above, except that each player starts with 15 men.
Also commercially known as Othello. The object is to flip your opponent's pieces by trapping them between two of your own.
Same as regular reversi, except played on a 10x10 board-- More room to develop in-depth strategies and positions.
Same as regular reversi, except played on a 6x6 board-- for a much faster Reversi shootout.
In this version of reversi, a single square is designated the "black hole"-- no piece may be played on this square. For the purposes of the game, the square simply does not exist. All other rules are the same as reversi.
Same as Blackhole reversi, except played on a 10x10 board
The object of Anti-Reversi is to end up with the least number of pieces on the board at the end of the game. All other rules are the same as reversi.
Anti-Reversi played on a 10x10 board
Anti-Reversi played on a 6x6 board
Like Reversi, the object is to flip your opponent's pieces. However, in this game you can either place or move your pieces.
Hexversi is reversi played on a hex board with 6 hexes to a side. The different shape requires a significantly different strategy than regular reversi.
Better known as Connect Four. Stack the pieces until you get 4 in a row. Our version is played on a 8x8 board.
Same as Stack4, but played on a 10x10 board
Same as Stack4, execpt that pieces can be stacked against ANY of the 4 edges: bottom, top, right or left (not just the bottom edge like in regular Stack4).
Same as Stack4, execpt that the bottom row disappears if it fills up without making 4 in a row (similar to the game Tetris).
Try to make your OPPONENT connect 4 in a row. The only rule change is that you cannot use a column that was just used by your opponent in the preceeding move. Also, since the person to move first is at a disadvantage, if the board fills up without either person connecting 4, then the first person to move wins.
The basic version. The object is to line 5 stones in a row. This version has no restrictions, and is played on a 13x13 board.
Pro Go-Moku is played on a 15x15 board, with opening move restrictions for Black (see rules)
Same as Go-Moku, except that if you trap 2 pieces between yours, you capture those pieces. First person to get at least 5 in a row or capture 5 pairs of pieces wins.
Same as Pente, played on a 19x19 board, with opening move restrictions for Black (see rules)
Same as Pente, except that you can capture either 2 or 3 pieces between two of yours. First person to get at least 5 in a row or capture 15 of your opponent's pieces wins.
Connect 6 is played like Go-Moku except each player gets two moves per turn, and the object is to get 6 or more in a row.
Similar to Chinese Checkers, played on a 8x8 square board. This version came BEFORE Chinese Checkers.
This is Halma played on a 10x10 square board.
Embargo is similar to Halma, except with walls and tunnels. Try it out!
A Stratego clone with some twists. We think it's much better than the original. Please read the rules carefully-- this is NOT your father's Stratego (Stratego is a trademark of Hasbro, Inc).
Same as Sabotage, except that the game board is 8x8, and each side starts out with 20 pieces. A much faster game than regular Sabotage.
Same as Sabotage, except that each player gets to move 4 pieces per turn (regular Sabotage each player only moves 2 pieces per turn)
Same as Sabotage Rush, except that there are no volcanos on the board, and each player gets to move 5 pieces per turn (in Sabotage Rush each player gets 4 moves per turn)
Same as Mini Sabotage, except that the volcanos have been removed, and each player get 3 moves per turn. A much faster game than Mini Sabotage.
Corner Sabotage is similar to Sabotage Open Rush (5 moves per turn, no volcanoes), but the pieces are initially placed in a diagonal across from each other, rather than on opposite sides of the board.
An ancient and highly-complex game of strategy, played mostly in Asia.
Go played on a 13x13 board.
Go played on a small 9x9 board.
In Amazons, you use your queens and arrows to block in your opponent until they have no more territory left and can't move anywhere.
Tanbo is a game of territory, similar to Go (and played on a Go board), but with greatly enchanced placement and capture mechanics.
Hex is played on a hexagonal board. The object is to connect two sides of the board with a continuous line of pieces while preventing your opponent from doing the same.
Played on an 8x8 square board, the object is to move your pieces from the edge of the board into a single continuous group of pieces (usually near the center).
Played on an 8x8x8 hex board, the object is to join your pieces into one of 3 forms: a ring, a fork or a bridge. Similar to the game of Hex, this game offers more varied strategy.
Roll 5 dice up to 3 times, and score higher than your opponent to win.
The game of Boatzee with 2 columns. The values in the second column are doubled.
The game of Boatzee with 3 columns. The values in the 2nd column are doubled, and the values in the 3rd column are tripled.